Taso the board game: Coming out on Kickstarter Nov 18, 2025!

Taso is a game of perceptions, senses and laughter.

The instructions:

Reader chooses a Perception card (Pinocchio, a T-Rex, you, you in the first Mars colony, etc).

Reader ranks six Concept cards (the smell of gasoline, the sound of Chewbacca, petting a bear, etc) from their ‘perception.’

Correct guesses wins Players points. Incorrect guesses wins the best conversations.

First Player to reach The All-Knowing Box wins.

Taso: Silly rankings; serious fun.

When will it be out?

We’ll launch Tuesday, November 18, 2025 on Kickstarter with a delivery date of around March or April 2026. Kickstarter page coming soon!

How much will it cost?

We really like threes, so we’re aiming for $33 (depending on printing costs, tariffs, which way the wind is blowing, etc).

What’s in the box?

600 Concept cards, 100 Perspective cards (with 401 points of view), voting tokens, instructions, a board, and one die.

There are over a trillion combinations of game play, so you could play every minute for the rest of your life and still never get the same combination of cards twice.

Can kids play?

All of the concepts, perceptions and senses are relatively kid-friendly, but it’s best for kids 12+ or 14+.

The most NSFW elements will be marked with a subtle color shift so you can easily remove them if you’re playing with younguns. But even these are relatively mild — deathbed wishes or the smell of tequila.

We’d love to create a kids’ version one day! Buy our game so we can!

What does Taso mean?

Taso is Finnish for levels or layers. It’s also Spanish for ‘I rate’ or ‘I value.’ Coincidentally, the game is kinda about how easy it is to have different layers of what we value.

How’d you come up with the idea?

Alex is an author and creativity expert who developed an exercise called Sense Ratings for her workshops.
(Fun fact: she also created a board game 15 years ago called Spill It in Six.)
Jarmo is a software architect with a thing for patterns, systems, and great questions.
One chilly January night, he asked: “If you were to create another board game, what would it be?”
Five days later, Taso was born.
Three weeks later, we had a playable cardstock prototype.